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Knack (video game)

Knack
Knack.jpg
European box art
Developer(s) SCE Japan Studio
Publisher(s) Sony Computer Entertainment
Director(s) Mark Cerny
Producer(s) Yusuke Watanabe
Artist(s) Yoshiaki Yamaguchi
Writer(s) Mark Cerny
Composer(s) Matthew Margeson
Wataru Hokoyama
Platform(s) PlayStation 4
Release
  • NA: November 15, 2013
  • EU: November 29, 2013
  • JP: February 22, 2014
Genre(s) Platformer, beat 'em up
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 54/100
Review scores
Publication Score
Destructoid 7/10
Eurogamer 4/10
Game Informer 8.25/10
GameSpot 4/10
GamesRadar 2.5/5 stars
GameTrailers 5.0/10
IGN 5.9/10
VentureBeat 70/100

Knack is a platforming beat 'em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.

The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics. Knack utilizes crystal relic powers, jumping, dodging, stealth and punching, in order to progress through the colourful environments, which are populated with enemies. The story follows Knack and his creator on a journey to save humankind from a species known as the Goblins. However, one of Knack's creator's former friends goes rogue. Knack and his allies must stop the antagonist's evil plans.

Upon release, Knack was met with a mixed critical response; reviewers praised the game's original concept and ideas, but criticized the gameplay and story. A sequel, Knack 2, was announced at the 2016 PlayStation Experience.

Knack is a platforming beat 'em up game in which player's control the title character, Knack. Game director Mark Cerny describes the gameplay as "a little bit like Crash Bandicoot, and a little bit like Katamari Damacy", with "a touch of God of War in there". Players control Knack through a series of long, linear levels, journeying from start to finish, while battling enemies, such as humans, robots, and vehicles, finding secret hidden objects that give Knack upgrades, climbing, destroying objects, completing jumping and switch-based puzzles, and continuing through the story. The perspective in which the game is played is similar to that in the God of War games. Players only control Knack and do not control the camera. The camera follows Knack in a combination of third-person and 2.5D angles.


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