Kingdom Under Fire: Circle of Doom | |
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European boxart
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Developer(s) | Blueside |
Publisher(s) | Microsoft Game Studios |
Platform(s) | Xbox 360 |
Release date(s) |
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Genre(s) | Action RPG |
Mode(s) | Single player, multiplayer |
Kingdom Under Fire: Circle of Doom is an action roleplaying video game developed by Blueside and published by Microsoft Game Studios exclusively for the Xbox 360. It is the fourth installment in the Kingdom Under Fire series and the first released for the seventh generation of consoles. Chronologically the game's story follows Kingdom Under Fire: The Crusaders released in 2004.
It was first released in Australia on December 5, 2007, followed by Japan on December 13, 2007 then later in North America on January 8, 2008 and in Europe on February 1, 2008.
Unlike the previous Kingdom Under Fire games in the series, Circle of Doom's lacks the real-time strategy elements, with much of the gameplay focus being on hack and slash combat.
The story begins when Nibel The Lord of Light made a pact with Encablossa Lord of Darkness, the pact being that each lord will rule his age and the other will wait until the other finishes his rule. But eons pass and Nibel grows weary of seeing his creatures becoming monsters and being tortured so when the Age of Light was about to end Nibel didn't give his rule to Encablossa. Encablossa was angry so he gathered his Dark Legion and attacked the world, many ages pass but in Crusaders, Walter's soldiers destroyed the ancient heart (a powerful relic and the center of the conflict in 'Kingdom Under Fire') and Encablossa appeared in the form of a great demon, but he is defeated By Kendal and Regnier's forces but the heroes then become trapped in Encablossa's Dimension as old heroes. In Regnier's campaign it is explained that the dark dimension is about to explode with the resulting blast poised to consume both dimensions.
Unlike the previous instalments in the Kingdom Under Fire series, Circle of Doom is entirely a hack and slash role-play, much in the vein of dungeon crawlers and focuses entirely on the player’s chosen character out of five (sixth can be unlocked), thus lacking the real-time strategy formula of the previous games. Much of the gameplay revolves around close quarter combat with multiple AI controlled opponents throughout each level. As the player progresses with each kill, they gain experience that eventually leads to gaining a level, the maximum being level 120. Each time the player levels up they receive a given number of experience points to boost their overall health, skill points and luck. Higher-level players will also be able to wield better weapons and armour and allow more options for magic use. Levels are also generated at random, with differing paths and amount of foes between each (while foes are still confined to certain areas) and destructible environments with the use of heavier weapons.