Killzone 2 | |
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European box art
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Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Mathijs de Jonge |
Designer(s) | Neil Alphonso |
Composer(s) | Joris de Man |
Series | Killzone |
Engine | Havok (game physics) |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Killzone 2 (Original Soundtrack from the Video Game) | |
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Soundtrack album by Joris de Man | |
Released | October 19, 2009 |
Genre | Orchestral, Video game soundtrack |
Length | 1:14:22 |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 90.56% (81 reviews) |
Metacritic | 91/100 (94 reviews) |
Review scores | |
Publication | Score |
1UP.com | A |
Edge | 7/10 |
Eurogamer | 9/10 |
Game Informer | 8.75/10 |
GamePro | 5/5 |
GamesMaster | 91% |
GameSpot | 9.0/10 |
GameSpy | 4.5/5 |
GameTrailers | 9.2/10 |
GameZone | 9.4/10 |
IGN | 9.4/10 |
Play | 93% |
X-Play | 5/5 |
Killzone 2 is a first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the second main installment in the Killzone series, following 2004's Killzone. Killzone 2 was released worldwide late February 2009.
Similar to its predecessor, Killzone 2 takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of Killzone and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. Killzone 2 is played from a first-person view and allows the player to use a variety of weapons.
Killzone 2 was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a superior title to the original Killzone and an improvement over its predecessor. Additional praise was given to the game's visuals, action, multiplayer modes, soundtrack and atmosphere, although criticism was directed at the narrative. The game's critical and commercial success led to a sequel, Killzone 3, which was released in February 2011.
The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous Killzone installments return, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.
Warzone, the title of the online multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game's single-player campaign. The online multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match a main and sub ability according to their playing style, and can switch abilities upon death. There are 15 weapons available to the player, most of which cannot be used until the player reaches a certain rank. Two of these weapons are secondary firearms, and a further two weapons, the Boltgun and Flamethrower, are exclusive to the downloadable maps "Suljeva Cliffside" and "Arctower Landing".