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Kid Icarus

Kid Icarus
Kid Icarus NES box art.png
North American cover art
Developer(s)

Nintendo R&D1

TOSE
Publisher(s) Nintendo
Director(s) Satoru Okada
Producer(s) Gunpei Yokoi
Designer(s) Toru Osawa
Yoshio Sakamoto
Composer(s) Hirokazu Tanaka
Series Kid Icarus
Platform(s) Family Computer Disk System, Nintendo Entertainment System, Game Boy Advance, Nintendo 3DS
Release date(s)
Genre(s) Action, platforming
Mode(s) Single-player
Review scores
Publication Score
GameSpot 5.1
IGN 7.0
ONM 68%

Nintendo R&D1

Kid Icarus is an action platform video game for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. The first entry in Nintendo's Kid Icarus series, it was published in Japan in December 1986, and in Europe and North America in February and July 1987, respectively. It was later re-released for the Game Boy Advance in Japan during 2004, and for the Wii's Virtual Console online service in 2007. A sequel to this game was released for the Game Boy in 1991, and a third entry to the series was published for the Nintendo 3DS handheld console in March 2012.

The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Grecian fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. Their objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division, and co-developed with TOSE, who helped with additional programming. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi.


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Wikipedia

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