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Kid Icarus: Of Myths and Monsters

Kid Icarus: Of Myths and Monsters
A drawn image showing the game's title logo and the protagonist Pit – a winged angel with a bow and arrow. He is surrounded by enemies against a backdrop of Greek architecture in a sky world.
North American box art
Developer(s) Nintendo
Tose
Publisher(s) Nintendo
Producer(s) Gunpei Yokoi
Designer(s) Masafumi Sakashita
Series [*]
Platform(s) Game Boy, Nintendo 3DS
Release Game Boy
  • NA: November 5, 1991
  • EU: May 21, 1992
3DS Virtual Console
  • JP: February 8, 2012
  • EU: March 8, 2012
  • NA: July 19, 2012
Genre(s) Action, platforming
Mode(s) Single-player

Kid Icarus: Of Myths and Monsters is an action platform video game for the Game Boy. It was developed by Nintendo and Tose and published by Nintendo, and is the sequel to Kid Icarus on the Nintendo Entertainment System. The game was released in North America on November 5, 1991, and in Europe on May 21, 1992, but not in Japan until on February 8, 2012 via the 3DS Virtual Console, where it retains its English title. Then it was re-released in Europe on March 8, 2012, and in North America on July 19, 2012. The story of Kid Icarus: Of Myths and Monsters is influenced by Greek mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Kid Icarus: Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and critics commended it for its gameplay, graphics and music.

Kid Icarus: Of Myths and Monsters is an action platform game. It largely retains the gameplay of its predecessor, Kid Icarus for the Nintendo Entertainment System (NES). The player controls the young angel Pit, whose main weapon is a bow with an unlimited supply of arrows. The game's two-dimensional levels contain collectable items and obstacles such as enemies and traps. Pit's objective is to reach the end of three stages – the underworld tower, the overworld and the sky world tower – each of which is separated into three areas and a labyrinthine fortress. Upon completing one of a stage's areas, the player has the option of saving their progress, and Pit's health bar may be expanded if he has defeated enough enemies.


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