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Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy
Jak and Daxter - The Precursor Legacy Coverart.png
North American PlayStation 2 cover art
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Jason Rubin
Designer(s) Evan Wells
Programmer(s) Andy Gavin
Mark Cerny
Artist(s) Bob Rafei
Charles Zembillas
Bruce Straley
Writer(s) Jason Rubin
Composer(s) Josh Mancell
Series Jak and Daxter
Engine Kinetica
Platform(s) PlayStation 2
Release date(s)
  • NA: December 3, 2001
  • PAL: December 7, 2001
Genre(s) Platformer
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 90.22%/100.00% (based on 67 reviews)
Metacritic 90/100 (based on 34 reviews)
Review scores
Publication Score
AllGame 4/5 stars
Famitsu 34/40
Game Informer 9.25/10
GameSpot 8.8/10
GameSpy 4.5/5
IGN 9.4/10
OPM (US) 10/10

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment. It was developed for 24 months with a budget of US$14 million, and released exclusively for the Sony PlayStation 2 on December 3, 2001 as the first game of the Jak and Daxter series. Development began in January 1999.

The game follows the protagonist, Jak, as he tries to help his friend Daxter after he transforms into an ottsel (a fictional hybrid of an otter and a weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.

Jak and Daxter: The Precursor Legacy received critical acclaim upon release. Most critics praised the game's variety. Many critics agreed that the game had some of the best looking graphics at the time of its release. By 2002, the game had sold a total of over 1 millions copies worldwide and by 2007, it had sold 2 million in the United States alone.

Jak and Daxter is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double-jumping, rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls long distances, or makes contact with hazardous surfaces.

Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are Power Cells, which are used to energize machinery to reach new levels. Power Cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor Orbs. Precursor Orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Another collectible, Scout Flies, appear on every level. Collecting all seven Scout Flies in a level rewards the player with a Power Cell.

A large part of the gameplay revolves around Eco, a type of colored energy that comes in six different forms. The player is able to utilize Eco powers by either collecting small amounts of glowing Eco particles or fully charging through Eco vents. Green Eco, the most common of the six types of Eco, restores health. Blue Eco increases Jak's speed, attracts Precursor Orbs and small clusters of Blue and Green Eco towards him, and activates certain machinery. Red Eco increases attack power, while Yellow Eco allows the player to shoot bursts of energy through Jak's hands. Dark Eco also exists in the game, but as an obstacle that damages Jak, rather than an item that is collected. A Light Eco is also used exclusively in the game's last boss battle.


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