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Jak and Daxter

Jak and Daxter
Jakanddaxterlogo.gif
Genres Platform
Action-adventure
Third-person shooter
Racing
Developers
Publishers Sony Computer Entertainment
Creators
Platforms
Platform of origin PlayStation 2
First release Jak and Daxter: The Precursor Legacy
December 3, 2001
Latest release Jak and Daxter Collection
June 18, 2013

Jak and Daxter is a video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Computer Entertainment. The series was developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and is regarded as a defining franchise for the console.

The games are considered story-based platformers that feature a mixture of action, racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy elements, and centers on the eponymous characters as they try to uncover the secrets of their world, and unravel the mysteries left behind by an ancient race of Precursors.

The first three games in the series were re-released on the PlayStation 3 and PlayStation Vita as part of a remastered collection that includes support for the PlayStation Network and the PlayStation Suite. The remastered collection was handled by Mass Media Inc. with Naughty Dog assisting with the conversion of the games. The series has also produced various forms of extended media and merchandise, and has sold over 15 million copies worldwide.

Naughty Dog began work on a new game shortly after the release of the sixth-generation of consoles. Only two programmers were originally allocated to the project, as the rest of the department was still developing Crash Team Racing. They began by building a new graphics engine that would be capable of rendering a seamlessly connected, open world environment. They then developed a fully articulated character to examine the engines efficiency, before presenting the idea to Sony Computer Entertainment following the completion of Crash Team Racing. The aim of their new title was to break away from the linear approach taken in the Crash Bandicoot series, with minimal story and character development, and individually loaded levels. In a behind the scenes special by Naughty Dog it was revealed that a new blend animation had been utilised for the game, allowing for a smoother frame rate and animation process.


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