Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier, Gasketball, and TouchTone. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as Gray, Lifecraft, and Fig. 8 for Flash game sites such as Kongregate. Dinowaurs was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.
They later became Mikengreg in 2010 and released Solipskier in August for both Flash and iOS later that year. Its success let them take a more experimental approach towards their next game, the free-to-play Gasketball. Mikengreg ran out of money during the game's development and the two lived on friends' couches. The game was reviewed favorably upon its August 2012 launch, but did not earn near the developers' estimates. Their next game, TouchTone (2015), spent two years in development.
Boxleiter and Wohlwend met in an experimental video game development class at Iowa State University. Wohlwend had attempted to help Boxleiter with a project, but quit after drawing a few aliens. Boxleiter said he "didn't like [Wohlwend] much after that". They met again as coworkers at the university's Virtual Reality Application Center during Boxleiter's final year of college (Wohlwend's penultimate year). Upon discovering their close interests, they began to work on an Adobe Flash game named Dinowaurs while they completed college. Boxleiter graduated in 2007 with a degree in computer science, and Wohlwend a year later with a degree in graphic design. They concluded that they needed a company to make money while they worked on the game with collaborators, and around May 2007, founded Intuition Games at the university's Research Park. They decided to stay in Ames, Iowa due to its financial feasibility and local connections, but two other members of the team, Josh Larson and Ted Martens, lived in Des Moines and Chicago, respectively. The team met as students at Iowa State through work and game development circles. They saw Flash games as an easy entry point into full-time self-employment, but planned to eventually work on console platforms such as WiiWare. Before Dinowaurs, the team made a game about a destructive porpoise, which was abandoned when Dinowaurs received funding.