Gasketball | |
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App icon
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Developer(s) | Mikengreg |
Publisher(s) | Mikengreg |
Platform(s) | iPad |
Release |
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Genre(s) | Sports, puzzle |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
Edge | 8/10 |
Pocket Gamer | 8/10 |
TouchArcade |
Gasketball is an action, sports video game for the iPad by Mikengreg, an independent development team of Michael Boxleiter and Greg Wohlwend. Players flick basketballs through 2D physics puzzles into the hoop in single-player, local multiplayer, and asynchronous HORSE-style online multiplayer modes. The game is free-to-play with in-app purchases. Development began in mid 2011 following Mikengreg's successful Solipskier. They were able to live from the earnings for Gasketball's two year development at their previous salary, which afforded them the stability to try new avenues and reject prototypes, though they worked 100-hour weeks. Towards the end of their development, they ran out of money and lived on the couches of friends. It was released on August 9, 2012, and the game did not reach their desired conversion rate at the time of launch.
The game received "generally favorable" reviews, according to video game review score aggregator Metacritic.Pocket Gamer gave the game their silver award, and Tim Rogers of Kotaku named Gasketball his 2012 game of the year, calling it "the beginning of the hardcore social game genre".
Gasketball is a part-basketball, part-puzzler shot-matching sports video game where players flick basketballs through 2D physics puzzles (with flippers, portals, circular saw blades, and gravity switches) into a basketball hoop. Some puzzles include banking the basketball shot off multiple surfaces before making the basket. In the HORSE-style games, the player must match the exact setup of the opponent's shot, such as hitting the floor before entering the hoop. In the campaign, players get more points for making the shot without retrying, and have five attempts to make the hoop before moving to the next level shamefully. Players are awarded medals for the quality of their performance at the end of each chapter. Gold medals unlock new modes of play in the chapter. Every chapter has a unique theme, such as a construction site or outer space.