*** Welcome to piglix ***

Hotel Dusk: Room 215

Hotel Dusk: Room 215
Hotel Dusk.jpg
Developer(s) Cing (Former)
Nintendo
Publisher(s) Nintendo
Director(s) Taisuke Kanasaki
Designer(s) Rika Suzuki
Composer(s) Satoshi Okubo
Platform(s) Nintendo DS
Release
  • NA: January 22, 2007
  • JP: January 25, 2007
  • AU: February 22, 2007
  • EU: April 13, 2007
Genre(s) Point-and-click adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 78/100
Review scores
Publication Score
Adventure Gamers 3.5/5 stars
Edge 6/10
EGM 8.67/10
Eurogamer 7/10
Famitsu 33/40
Game Informer 7/10
GamePro 3.75/5
Game Revolution B−
GameSpot 8.2/10
GameSpy 4/5 stars
GameTrailers 8.1/10
GameZone 8.9/10
IGN 7.9/10
Nintendo Power 8/10
The A.V. Club D+
The Sydney Morning Herald 3/5 stars

Hotel Dusk: Room 215 is a point-and-click adventure game for the Nintendo DS. Originally announced on October 5, 2005 as Wish Room, the game made its first public appearance on May 9, 2006 at that year's E3 convention. It was released in North America on January 22, 2007, before being released subsequently in other regions. The game supports the Nintendo DS Rumble Pak accessory. The game was later republished in 2008 as part of the Touch! Generations line of DS games. The game was developed by the now-defunct Cing. A sequel, Last Window: The Secret of Cape West, was released in 2010 for the DS.

The player, as Kyle Hyde, moves around and interacts with the environment using the DS's touch screen and must solve a variety of puzzles using the handheld's various features including the touch screen, microphone, and closeable cover. The DS is held rotated 90 degrees from normal, like a book, with an option in the game to allow the player to switch which side the touchpad is on depending on which hand is dominant.

Throughout the game, the player must speak with the various hotel patrons and employees in order to uncover vital information. The player can show the characters items that Kyle has collected, or ask questions that have been brought to Kyle's attention. By asking the right questions, Kyle will uncover the information he needs. If he asks the wrong question, makes a wrong assumption, shows the wrong item, or encounters someone at a restricted place (either by noticing him or getting their attention), he may confuse or anger the person. This is usually indicated by a darkening of the character in question. This can result in Kyle being forced to retreat to his room or, later in the game, getting kicked out of the hotel, leaving him unable to solve the mystery.

The game is filled with adventure-style puzzles, most of which involve using the touch screen to perform a simple task. Movement is made by leading an iconic representation of Kyle around a map of the hotel on the touch screen or d-pad while a first-person three-dimensional view is shown on the other screen.

There is also a journal to write in, which is used by several other characters as well, though all critical in-game story notes are copied automatically. It gives three pages to write in, with a simple pencil/eraser system.


...
Wikipedia

...