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Heroes of Might and Magic V: Tribes of the East

Heroes of Might and Magic V:
Tribes of the East
Heroes of Might and Magic V - Tribes of the East cover.jpg
Developer(s) Nival Interactive
Publisher(s) Ubisoft Entertainment
Designer(s) Nival Interactive
Composer(s) Rob King
Paul Romero
Series Heroes of Might and Magic
Platform(s) Microsoft Windows
Release
  • EU: October 12, 2007
  • NA: October 18, 2007
  • RU: October 18, 2007
  • POL: January 24, 2008
Genre(s) Turn-based strategy game
Mode(s) Single player, Multiplayer

Heroes of Might and Magic V: Tribes of the East is the second expansion pack to the turn-based strategy game Heroes of Might and Magic V and the first stand-alone expansion pack released for the fifth series. It was developed by Nival Interactive and was released by Ubisoft Entertainment on October 12, 2007 in Europe and on October 25 in North America and Russia.

Tribes of The East features many previous bugfixes and improvements to the gameplay itself, left undone since the release of Hammers of Fate. Also, new features have been added. The primary attention of the developers has been put on the following game content:

The story begins after a Griffin Empire raid that results in the capture of several Orcs which causes the character Quroq, an Orc chief, to conquer the Haven city Voron Peak, which arouses the attention of the false Queen Isabel, realizing that the orcs are attacking. The queen sends forth her most trusted servant, the zealous Archbishop Alaric to ward off the Orc invasion. The events that happen between this and the next time we see the Orcs are unknown, though Quroq is killed by Alaric at some point.

Meanwhile, the Necromancer Arantir is driven by his mistress, the Goddess Asha, to fight against the demonic corruption in the Haven cities. He meets up with a novice Dark Knight named Ornella, introduced to him by Giovanni the vampire. With Ornella, now turned into a Necromancer, at his side, Arantir sets out towards the city of Flammschrein, the holy city which has been desecrated by the demon Orlando. After killing Orlando, Arantir visits the graves of Flammschrein where he frees a fragment of the true Queen Isabel's soul. Upon doing so, the succubus impostor who had been taking the place of the queen is revealed and she is forced to change plans and take over the capital with brute force.

Arantir however learns of the Demon Messiah and leaves to attempt to stop the prophecy, leading to his appearance in Dark Messiah of Might and Magic. He does not appear in the final campaign.


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