*** Welcome to piglix ***

Heroes of Might and Magic V

Heroes of Might and Magic V
H5boxshot.jpg
Developer(s) Nival Interactive
Freeverse Software (OS X)
Publisher(s) Ubisoft
Writer(s) Jeff Spock
Composer(s) Rob King
Paul Romero
Series Heroes of Might and Magic
Engine Heavily modified form of the Silent Storm Engine
Platform(s) Microsoft Windows, OS X
Release May 16, 2006 (Europe, Russia)
May 24, 2006 (United States, Canada)
June 8, 2006 (Poland)
Genre(s) Turn-based strategy, role-playing game
Mode(s) Single-player, single-system multiplayer, and network play

Heroes of Might and Magic V (sometimes referred to as Heroes V or HoMM5) is the fifth instalment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 16, and then in the United States and Canada on May 24, 2006, with the publisher guiding Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand new setting, called Ashan, and no continuity to previous titles.

Like the other games in the series, players take control of "heroes" — leaders with magical abilities — who provide their services for a faction, recruiting an army from settlement strongholds, such as castles, out of various forces — humanoid, undead, monsters, and so forth - and then doing battle against roaming armies, enemy heroes and rival factions. The game features a campaign series that covers six factions from Ashan, along with stand-alone and multiplayer scenarios. Unlike the preceding games in the series, which used 2D computer graphics but with some isometric touches, Heroes V was the first to be completely 3D.

A hero can learn a new skill, upgrade an existing one, gain a new ability or create combos of multiple abilities upon gaining a new level or visiting special buildings on the adventure map. There are two sets of skills available to heroes: racial skills and regular skills. A hero can have up to five regular skills and always has the proper racial skill. Skills are divided into four levels: Basic, Advanced, Expert, and Ultimate. Each skill is associated with three to five abilities, depending on the race of the hero. Each level of skill gives the hero a chance to learn one ability under the skill. That is, a hero with Basic level of a skill can learn one ability, Advanced level two, and Expert level three. An ability is not immediately learned when the hero increases the corresponding skill level.


...
Wikipedia

...