Grand Theft Auto: Liberty City Stories | |
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Developer(s) | |
Publisher(s) | Rockstar Games |
Distributor(s) | Take-Two Interactive |
Producer(s) | Leslie Benzies |
Designer(s) | David Bland |
Programmer(s) |
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Artist(s) | Aaron Garbut Ian Bowden |
Writer(s) |
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Series | Grand Theft Auto |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer (PSP) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PSP) 87.54% (PS2) 77.38% |
Metacritic | (PSP) 88/100 (PS2) 78/100 |
Review scores | |
Publication | Score |
Eurogamer | 9.0/10 |
G4 | 4/5 |
GameSpot | 9.0/10 |
GameTrailers | 9.1/10 |
IGN | 9.0/10 |
OPM (UK) | 9.0/10 |
Grand Theft Auto: Liberty City Stories is an open world action-adventure video game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. Released on 25 October 2005 for the PlayStation Portable, it is the ninth game in the Grand Theft Auto series and was preceded by Grand Theft Auto: San Andreas and succeeded by Grand Theft Auto: Vice City Stories. It is a prequel to Grand Theft Auto III. It was published and distributed by Capcom for the Japanese release. It was released on PlayStation 3 via the PlayStation Network on 2 April 2013.
A port for the PlayStation 2 was released on 6 June 2006 in North America. At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version. The PS2 port does not feature the custom soundtrack ripping capability, in comparison to its PSP counterpart. It was released on 1 October 2009 as a downloadable game on the revised PSP model PSP Go. It was also released for iOS, Android and Fire OS devices on 17 December 2015, 11 February 2016 and 10 March 2016 respectively.
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.