Gran Turismo | |
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North American cover art featuring the Chevrolet Corvette ZR1
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Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Kazunori Yamauchi |
Series | Gran Turismo |
Platform(s) | PlayStation Portable |
Release | October 1, 2009 |
Genre(s) | Sim racing |
Mode(s) | Single-player, Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 74.63 |
Metacritic | 74/100 |
Review scores | |
Publication | Score |
1UP.com | B |
Eurogamer | 7/10 |
Game Informer | 7/10 |
GamePro | |
Game Revolution | C+ |
GameSpot | 7.5/10 |
GameSpy | |
GameTrailers | 7.7/10 |
IGN | 6.8/10 |
VideoGamer.com | 9/10 |
Gran Turismo (グランツーリスモ Guran Tsūrisumo?, also previously known as Gran Turismo 4 Mobile, Gran Turismo Mobile, Gran Turismo 5 Portable and Gran Turismo Portable) is a 2009 PlayStation Portable (PSP) game developed by Polyphony Digital. The game was announced at the E3 Sony press conference on May 11, 2004, the same conference where Sony announced the original PSP. Following five years of delays and speculation, it made a reappearance at E3 on June 2, 2009 in a playable form. It was released on October 1, 2009 as one of the launch titles for the new PSP Go. As of March, 2013, Gran Turismo has sold 4.22 million units, making it one of the best-selling PSP games. On June 1, 2010, the game was re-released as part of Sony's Greatest Hits budget line of video games.
The game is centered on an open-ended design. The single player menu presents players with three variables: mode (Time Trial, Single Race, and Drift Trial), car, and track selection. Rewards such as credits and cars earned based on the difficulty, performance and number of laps they have chosen. Players can select from one to 99 laps. Gran Turismo is centered on completing driving missions in order to advance in the game, unlike Gran Turismo 4's open-ended map. The game uses a new trading system to allow players to acquire cars.
There are 45 tracks (including layout variations) plus the added bonus of reverse on most tracks, which takes the track number to 72. For the first time in the series, the game features the use of custom soundtracks that enables players to play their own songs while racing, but this option must first be unlocked by completing section B or C of the Driving Challenges. The music tracks can be used for offline or online races. There are some hidden tracks which are removed prior to release (notably Smokey Mountain and Tahiti Circuit from Gran Turismo 3: A-Spec - both which initially debuted in Gran Turismo 2 with some differences). These tracks are only accessible on systems with modified firmware and running Gameshark-like programs, and some issues have been reported with them. During an interview at E3, it was revealed that tracks featured in the game (such as Valencia Ricardo Tormo) are directly sourced from Gran Turismo 4 and Tourist Trophy, while the game's physics engine is based on Gran Turismo 5 Prologue.