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GoldenEye: Rogue Agent

GoldenEye: Rogue Agent
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Developer(s) EA Los Angeles
EA Tiburon & n-Space (DS)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Director(s) Ken Harsha
Producer(s) Rick Kane
Joe Rush
Writer(s) Danny Bilson
Paul De Meo
Composer(s) Paul Oakenfold
Series James Bond video games
Platform(s) PlayStation 2, Xbox, GameCube, Nintendo DS
Release date(s) PlayStation 2, Xbox & GameCube
  • NA: November 22, 2004
  • EU: November 26, 2004
  • EU: December 3, 2004 (GC)
  • JP: January 13, 2005 (exc. Xbox)
Nintendo DS
  • NA: June 13, 2005
  • EU: July 1, 2005
  • JP: August 4, 2005
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (GC) 64.25%
(Xbox) 63.64%
(PS2) 59.01%
(NDS) 57.57%
Metacritic (Xbox) 61/100
(GC) 60/100
(PS2) 60/100
(NDS) 58/100
Review scores
Publication Score
Edge 5/10
EGM 7.5/10
Eurogamer 2/10
Game Informer 6.75/10
GamePro 4/5 stars
(NDS) 1.5/5 stars
GameSpot 6.3/10
GameSpy (NDS) 3/5 stars
2.5/5 stars
GameZone (GC) 8/10
(NDS) 6.7/10
(Xbox) 6.6/10
(PS2) 6/10
IGN 6.5/10
(GC) 6.3/10
Nintendo Power (GC) 3.1/5
(NDS) 6/10
OPM (US) 3/5 stars
OXM (US) 8/10
Detroit Free Press 3/4 stars
The Sydney Morning Herald 1.5/5 stars

GoldenEye: Rogue Agent is a first-person shooter video game developed by EA Los Angeles and published by Electronic Arts. The player takes the role of an ex-MI6 agent, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organisation based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond series make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga.

Despite its name and being part of the James Bond universe, the game has no relation to the 1995 film or the 1997 video game of the same name. In this setting the game's protagonist is given the name 'GoldenEye' after he loses his eye and receives a gold-colored cybernetic replacement. Electronic Arts has listed this particular title along with 007 Racing (2000) as spin-offs that do not make part of the canon they have built with Tomorrow Never Dies (1999).

At the start of the game, a recording by M (head of MI6) reveals that: "Three years ago, while on assignment, the agent was severely wounded in an encounter with Dr. No and subsequently lost the use of his right eye. Consumed with vengeance, he frequently resorts to violence and brutality, and is no longer fit for service with MI6." According to the account, Dr. No shot the agent in his right eye during a mission.

Three years after the incident that claimed the agent's right eye, he is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of a criminal organization, from detonating a suitcase nuke inside Fort Knox. He fails the test and is held directly responsible for the "death" of 007. Charged with "reckless brutality," he is dismissed from MI6. As he leaves the headquarters, he is seen reading an offer by Goldfinger to enlist in his organization.


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