GoldenEye 007 | |
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American box art
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Distributor(s) | Nintendo |
Director(s) | Martin Hollis |
Producer(s) | Martin Hollis |
Artist(s) | Karl Hilton Adrian Smith B. Jones |
Writer(s) | David Doak |
Composer(s) |
Graeme Norgate Grant Kirkhope Robin Beanland |
Series | James Bond |
Platform(s) | Nintendo 64 |
Release date(s) | 25 August 1997 |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 94.59% |
Metacritic | 96/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 9/10 (1997) 10/10 (2013) |
Game Revolution | A- |
GameSpot | 9.8/10 |
IGN | 9.7/10 |
N64 Magazine | 94% |
Nintendo Power | 9/10 |
Gaming Age | 9.1/10 |
GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was exclusively released for the Nintendo 64 video game console in August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game also includes a split-screen multiplayer mode in which two, three, or four players can compete in different types of deathmatch games.
GoldenEye 007 was developed over a period of two and a half years by an inexperienced team. It was originally conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. The game was highly acclaimed by the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game. It also received multiple year-end awards, including the BAFTA Interactive Entertainment Games Award, and four awards from the Academy of Interactive Arts & Sciences: Console Action Game of the Year, Console Game of the Year, Interactive Title of the Year, and Outstanding Achievement in Software Engineering.