God Hand | |
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European box art
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Developer(s) | Clover Studio |
Publisher(s) | Capcom |
Director(s) | Shinji Mikami |
Producer(s) | Atsushi Inaba |
Designer(s) | Hiroki Kato |
Programmer(s) | Kiyohiko Sakata |
Artist(s) | Masaki Yamanaka |
Writer(s) | Hiroki Kato |
Composer(s) |
Masafumi Takada Jun Fukuda (1 track) |
Platform(s) | PlayStation 2, PlayStation Network |
Release |
PlayStation Network
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Genre(s) | Action, beat 'em up |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 73/100 |
Review scores | |
Publication | Score |
Edge | 7/10 |
EGM | 6.33/10 |
Eurogamer | 8/10 |
Famitsu | 26/40 |
Game Informer | 6/10 |
GamePro | |
Game Revolution | B+ |
GameSpot | 8/10 |
GameSpy | |
GameTrailers | 6.4/10 |
GameZone | 8.1/10 |
IGN | 3/10 |
OPM (US) | 7/10 |
The A.V. Club | C+ |
The Sydney Morning Herald |
God Hand (ゴッドハンド Goddo Hando) is a PlayStation 2 action beat 'em up video game developed by Clover Studio and published by Capcom. It was directed by Shinji Mikami, and was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable title on the PlayStation Network on October 4, 2011. Mikami's desire was to create an action game aimed at "hardcore gamers" intermixed with a large amount of comic relief. It received an overall lightly positive response from critics and sold only modestly upon its release in Japan. It is Clover Studio's final video game.
It follows a martial artist protecting his companion and wielding a legendary pair of divine arms called "God Hands", in order to save the world from a society group of demons. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks.
The game is a 3D action game in which the player moves in all directions, attacking with the face buttons and using special moves. The player can turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button. Using the button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies. Four dodge moves are mapped to the directions on the right analog stick. The player can assign any attacks (punch, kick, etc.), including the Circle, Triangle, Square and X buttons. Square allows the player to chain multiple attacks at once. There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.