God of War: Ghost of Sparta | |
---|---|
North American cover art, featuring Kratos
|
|
Developer(s) | |
Publisher(s) | Sony Computer Entertainment |
Director(s) |
|
Designer(s) | Dana Jan |
Programmer(s) | Garret Foster |
Artist(s) | Nathan Phail-Liff |
Writer(s) |
|
Composer(s) | |
Series | God of War |
Platform(s) | |
Release date(s) |
November 2, 2010
|
Genre(s) | |
Mode(s) | Single-player |
God of War: Ghost of Sparta – Original Soundtrack from the Video Game | |
---|---|
Soundtrack album by Gerard K. Marino and Mike Reagan | |
Released | October 18, 2010 |
Genre | Contemporary classical music |
Length | 41:08 |
Label | Sony Computer Entertainment |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 87.31% |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
1UP.com | A− |
Eurogamer | 7/10 |
Game Informer | 9.50 |
GameTrailers | 9.4/10 |
IGN | 9.5 |
Joystiq | 4.5/5 |
PSM | 10/10 |
God of War: Ghost of Sparta is a third person action-adventure video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on November 2, 2010. The game is the sixth installment in the God of War series and the fourth chronologically. Loosely based on Greek mythology, Ghost of Sparta is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the God of War. Kratos is still haunted by the visions of his mortal past and decides to explore his origins. In Atlantis, he finds his mother Callisto, who claims that his brother Deimos is still alive. Kratos then journeys to the Domain of Death to rescue his brother. After initial resentment from Deimos, the brothers team up to battle the God of Death, Thanatos.
The gameplay is similar to that of the previous installments, and focuses on combo-based combat, achieved through the player's main weapon—the Blades of Athena—and a secondary weapon acquired later in the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. Up to three magical attacks and a power-enhancing ability can be used as alternative combat options. Ghost of Sparta also features puzzles and platforming elements. The combat system was updated with 25 percent more gameplay than its PSP predecessor, God of War: Chains of Olympus.