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God Hand

God Hand
God Hand.jpg
European box art
Developer(s) Clover Studio
Publisher(s) Capcom
Distributor(s)
Director(s) Shinji Mikami
Producer(s) Atsushi Inaba
Designer(s) Hiroki Kato
Programmer(s) Kiyohiko Sakata
Artist(s) Masaki Yamanaka
Writer(s) Hiroki Kato
Composer(s) Masafumi Takada
Jun Fukuda (1 track)
Platform(s) PlayStation 2
Release
  • JP: September 14, 2006
  • NA: October 10, 2006
  • KO: January 11, 2007
  • EU: February 16, 2007
  • AU: February 27, 2007
Genre(s) Action, beat 'em up
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 73/100
Review scores
Publication Score
Edge 7/10
EGM 6.33/10
Eurogamer 8/10
Famitsu 26/40
Game Informer 6/10
GamePro 3.5/5 stars
Game Revolution B+
GameSpot 8/10
GameSpy 3.5/5 stars
GameTrailers 6.4/10
GameZone 8.1/10
IGN 3/10
OPM (US) 7/10
The A.V. Club C+
The Sydney Morning Herald 3.5/5 stars

God Hand (ゴッドハンド Goddo Hando?) is an action beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2 video game console. The game was directed by Resident Evil designer Shinji Mikami, and was released in Japan and North America in 2006 and in 2007 for PAL territories; on October 4, 2011, it was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network. Mikami's desire was to create an action game aimed at "hardcore gamers" intermixed with a large amount of comic relief. The game received an overall lightly positive response from critics and sold only modestly upon its release in Japan. It is Clover Studio's final video game.

The player takes control of Gene, a martial artist who wields one of the legendary "God Hands", a pair of divine arms that were once used to save the world from a demon, Angra. Gene and his companion Olivia are eventually caught up in an attempt by a group of demons known as the Four Devas to resurrect Angra for purposes of world domination. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks.

The game is a 3D action game in which the player moves in all directions, attacking with the face buttons and using special moves. The player must manually turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button. Using this button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks that can only be used when the enemy is in a dazed or in a tired state. Four dodge moves are mapped to the directions on the right analog stick. The player can manually assign any attack (punch, kick, etc.) they wish to the Triangle, Square, and X buttons. Square allows the player to chain multiple attacks at once. There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.


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