Five Nights at Freddy's 3 | |
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Steam storefront header
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Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon |
Distributor(s) | Steam |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows, Android, iOS |
Release |
Microsoft Windows
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Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 72.0% (iOS) 80% |
Metacritic | (PC) 71/100 |
Review scores | |
Publication | Score |
Destructoid | 6.5/10 |
PC Gamer (US) | 77/100 |
Five Nights at Freddy's 3 is an indie point-and-click survival horror video game created by Scott Cawthon. It is the third game in the Five Nights at Freddy's series. The game was released on Steam on March 2, 2015, for Android devices on March 7, 2015, and for iOS devices on March 12, 2015. The game received mixed to positive reviews from critics. A prequel to the game, Five Nights at Freddy's 4, was released on July 23, 2015.
The gameplay deviates from the previous games in the series slightly. In keeping with the first two installments, players are once again tasked with surviving a week of night shifts, lasting from 12 AM to 6 AM (4 minutes of real time), the difference this time being that there is only a single animatronic present who can end the playthrough, although some of the animatronics from earlier games return as "phantoms", who can impede the player's efforts to survive but cannot harm them directly. The game takes place in a horror attraction named Fazbear's Fright, which is referred to in-game as residing on the site of a former Fazbear Entertainment restaurant. The attraction aims to capitalize on the previous incidents that occurred at the various restaurants formerly operated by Fazbear Entertainment. However, players must now monitor two different camera systems (security cameras within the building, and cameras within the ventilation system) and three subsystems: Audio (which is used to lure the animatronic away from the player's office), Security Cameras (used to observe and track the animatronic's position), and Ventilation (which the player is told must be kept running in order to avoid seeing hallucinations during the shift). The subsystems can, and will, fail periodically, and must be rebooted as quickly as possible so as to avoid undesirable effects. Failure to defend oneself from the animatronic will result in a jumpscare, ending the game.
The game consists of five nights, increasing in difficulty, and completing all five unlocks an even more challenging "Nightmare" night. Between nights, the player is able to play one of several low-resolution minigames as the animatronics from the first game, with several vague hints scattered around the minigames for players to decipher. Players who decipher these hints and complete all of the following minigames will unlock the "good ending", as well as bonus content like a cheat menu.