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Jump scare


A jump scare is a technique often used in horror films and video games, intended to scare the audience by surprising them with an abrupt change in image or event, usually co-occurring with a loud, frightening sound. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can surprise the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of suspense.

Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the trope, establishing it as a cliché of modern horror films.

Prior to the 1980s, jump scares were a relatively rare occurrence in horror movies; however, they became increasingly common in the early 80s as the slasher subgenre increased in popularity.

1976's Carrie has one of the first modern jump scares. The scene, which occurs at the end of the film, is credited as the inspiration for the use of a final jump scare in the 1980 movie Friday the 13th, to show that an apparently dead villain had survived.

The 1979 film When a Stranger Calls uses a form of jump scare to suddenly reveal the location of the antagonist to both the protagonist and the audience. Film writer William Cheng describes this as causing a "sudden vanishing of the protective walls surrounding the film's protagonist", in turn giving the viewer at home a sense that the intruder is also somehow closer to them.

The 2009 film Drag Me to Hell contains jump scares throughout, with director Sam Raimi saying he wanted to create a horror film with "big shocks that’ll hopefully make audiences jump."

Resident Evil is often cited as the first video game to use jump scares. The player, during the course of the game, walks through a hallway where the music begins to lower. About halfway through the hall, zombie dogs will suddenly leap through the windows and the music will peak in volume and intensity.


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