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Scott Cawthon

Scott Cawthon
Born United States
Residence Salado, Texas, United States.
Nationality American
Alma mater The Art Institute of Houston
Occupation Video game designer, animator, writer
Years active 1996-present
Notable work Five Nights at Freddy's
Website scottgames.com

Scott Cawthon is an American independent video game developer, animator, and writer, best known for his creation of the Five Nights at Freddy's franchise. Cawthon has also created other games and animations, such as Chipper & Son's Lumber Co., The Desolate Hope, and There is No Pause Button. Scott used the Autodesk 3ds Max and Clickteam Fusion 2.5 programs to develop Five Nights at Freddy's.

Scott Cawthon was born and raised in the United States. He lives in Salado, Texas with his wife and children. He is of Christian faith, previously being part of Hope Animation, an organisation creating animated films based on Christian beliefs and values.

It is unknown at what point Cawthon began his career in game design and animating, although it can be dated back to somewhere in the 1990s. His first games began to sprout in the early 2000s, the earliest known being The Misadventures of Sigfreid The Dark Elf, released in 2003.

On March 19, 2007, Cawthon uploaded the first part of an 8-part series named The Pilgrim's Progress to his YouTube channel. The animation is a retelling of John Bunyan's novel of the same name.

After releasing The Pilgrim's Progress, Cawthon developed several games, including Sit N' Survive, Chipper and Sons Lumber Co. and The Desolate Hope. Some of these were submitted to Steam Greenlight. While The Desolate Hope made it through the process, some games, most notably Chipper and Sons Lumber Co., were heavily criticized by prominent reviewers for having characters that moved and interacted with each other like animatronic machines. While initially discouraged, almost to the point of stopping game development completely, Cawthon eventually decided to use the animatronic-like characters to his advantage, sparking the development of Five Nights at Freddy's.

On July 24, 2014, Cawthon submitted Five Nights at Freddy's to IndieDB, where it gained massive popularity. He then submitted it to Desura on August 13, 2014, and also submitted it to Steam Greenlight on June 13, 2014, where it was accepted August 18, 2014. A trailer was shortly released on June 14, 2014, with a demo following on July 24, 2014. On August 8, when the game was accepted, the game was released for $4.99 on Steam. The game was well received by critics, and became the subject of a number of popular Let's Play videos on YouTube. Scott Cawthon then went on to develop multiple followup games.


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