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Five Nights at Freddy's 2

Five Nights at Freddy's 2
FNAF2logo.jpg
Steam storefront header
Developer(s) Scott Cawthon
Publisher(s) Scott Cawthon
Distributor(s) Steam
Series Five Nights at Freddy's
Engine Clickteam Fusion 2.5
Platform(s) Microsoft Windows, Android, iOS
Release date(s) Microsoft Windows
  • WW: November 10, 2014 (2014-11-10)
Android
  • WW: November 13, 2014 (2014-11-13)
iOS
  • WW: November 20, 2014 (2014-11-20)
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 66.25%
(iOS) 75%
Metacritic (PC) 63/100
Review score
Publication Score
PC Gamer (US) 70/100

Five Nights at Freddy's 2 is an indie point-and-click survival horror video game created by Scott Cawthon. It is the second game in the Five Nights at Freddy's series. The game was released on Steam on November 10, 2014, earlier than its two planned dates of sometime in 2015 and December 25, 2014, respectively, with the latter due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014.

The player plays as Jeremy Fitzgerald, as opposed to Mike Schmidt from the first game. Despite being a prequel, it features six brand new antagonists as well as heavily damaged versions of the original five antagonists from the first game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most of the animatronics. It received mostly positive review from critics. A sequel to the game, Five Nights at Freddy's 3, was released on March 2, 2015.

As in the first game, Five Nights at Freddy's, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (approximately seven minutes and six seconds), without being attacked by any of the animatronic enemy characters that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office.

The player character can put on a mask to ward off approaching animatronics, however, this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset certain animatronics via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight does not have an infinite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional animatronic that appears when the music stops. Failure to defend oneself from the animatronics will result in a jumpscare, ending the game.


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