Fire Emblem: The Sacred Stones | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Distributor(s) | Nintendo |
Director(s) | Sachiko Wada Taiki Ubukata Kentaro Nishimura |
Producer(s) | Toru Narihiro Hitoshi Yamagami |
Artist(s) | Sachiko Wada Ryo Hirata |
Writer(s) | Kouhei Maeda |
Composer(s) | Yoshihiko Kitamura Saki Haruyama Yoshito Hirano |
Series | Fire Emblem |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Tactical role playing |
Mode(s) | Single player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 84% (49 reviews) |
Metacritic | 85/100 (38 reviews) |
Review scores | |
Publication | Score |
1UP.com | B+ |
Eurogamer | 8/10 |
Famitsu | 35/40 |
GameSpot | 8.8/10 |
GameSpy | |
IGN | 8.5/10 |
NGC Magazine | |
PALGN | 9/10 |
RPGamer | 4/5 |
RPGFan | 82% |
Fire Emblem: The Sacred Stones, known in Japan as Fire Emblem: Seima no Kōseki is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its sequel Fire Emblem.
Set in a separate continuity to any other Fire Emblem title, The Sacred Stones takes place on the continent of Magvel, which is divided into five ancient nations, each with a magical stone said to be linked to the imprisonment of an ancient demon. When the nation of Grado begins invading the other nations and destroying the stones, protagonists Eirika and Ephraim of the royal family of Renais set out to gain allies from the other nations and halt Grado's conquest. The gameplay is similar to previous Fire Emblem games, focusing on turn-based, tactical movement of units across a grid-based battlefield. Core features of the game include permanent death for characters defeated in battle and support conversations that grant advantages to certain units in battle.
The Sacred Stones began development alongside Fire Emblem: Path of Radiance as a side project, sharing much of its visual design and mechanics with Fire Emblem while incorporating elements from earlier entries such as Fire Emblem Gaiden. First announced in mid-2004, it was heavily promoted in Japan. When released, it sold over 230,000 units during 2004, with a further 90,000 being sold upon its North American debut. Reception was positive overall for its story and gameplay, although many critics cited it as being too similar to its predecessor. The Sacred Stones would be the last original handheld Fire Emblem title until Fire Emblem Awakening for the Nintendo 3DS in 2012.