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Final Fantasy Dimensions

Final Fantasy Dimensions
Final Fantasy Legends Logo.png
Game artwork by Yoshitaka Amano depicting Vata (left) and The Mask (right)
Developer(s) Matrix Software
Square Enix
Publisher(s) Square Enix
Director(s) Toshio Akiyama
Producer(s) Takashi Tokita
Artist(s) Akira Oguro
Composer(s) Naoshi Mizuta
Series Final Fantasy
Platform(s) FOMA 903i, iOS, Android
Release date(s) FOMA 903i
  • JP: September 6, 2010
au
  • JP: December 9, 2010
iOS
  • WW: August 31, 2012
Android
  • JP: August 31, 2012
  • WW: December 21, 2012
Genre(s) Role-playing game
Mode(s) Single-player
Review scores
Publication Score
Game Informer 7.50
GamesTM 7.6/10
IGN 8.0 of 10
Slide to Play 4 of 4
TouchArcade 4 of 5
RPGFan 80%
Touchgen 2.5 of 5

Final Fantasy Dimensions, known in Japan as Final Fantasy Legends: Hikari to Yami no Senshi (ファイナルファンタジー レジェンズ 光と闇の戦士 Fainaru Fantajī Rejenzu: Hikari to Yami no Senshi?, lit. "Final Fantasy Legends: Warriors of Light and Darkness") is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices.

Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the first two installments released in September 2010 on the Japanese i-mode distribution service, and in December 2010 for the EZweb distribution service. The game was remade for the iOS and Android platforms and released internationally in August 2012.

Final Fantasy Dimensions features 2D graphics and a Job Change System similar to that of Final Fantasy V. Its battle system is a variation of the Final Fantasy series's Active Time Battle system. The game follows two parties, the Warriors of Light and the Warriors of Darkness, with players controlling up to five party members at a time in battle, on their quest to reform their shattered world and foil the dark plans of the Avalon Empire.

In 2015, a sequel was released, titled Final Fantasy Legends: Toki no Suishō.

Final Fantasy Dimensions is a role-playing video game, developed in the style of previous 16-bit Final Fantasy games. The game uses the Active Time Battle system in which a character's turn are determined by a gauge that fills over time during battle. Once the gauge fills completely from one character, players can choose a command from that specific character. After choosing a command, the gauge fills over again to execute the command. Once the gauge fills again and the command is executed, the gauge empties and repeats the cycle. Similar to Final Fantasy IV: The After Years, the game was released in an episodic format, but players must play through each episode in sequence. Players command a party of five with the party members changing in each episode.


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