Fallout | |
---|---|
Developer(s) | Interplay Entertainment |
Publisher(s) | Interplay Entertainment |
Director(s) |
Feargus Urquhart Tim Cain |
Producer(s) |
Brian Fargo Tim Cain |
Designer(s) |
Christopher Taylor David Hendee Scott Everts |
Programmer(s) | Tim Cain Chris Jones Jason Taylor |
Artist(s) |
Leonard Boyarsky Jason D. Anderson Gary Platner |
Writer(s) | Scott Campbell Brian Freyermuth Mark O'Green |
Composer(s) | Mark Morgan |
Series | Fallout |
Platform(s) | MS-DOS, Microsoft Windows, Mac OS, OS X |
Release |
MS-DOS
Microsoft Windows
Mac OS
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
AllGame | |
CGW | |
GamePro | |
Game Revolution | A- (Mac) |
GameSpot | 8.7/10 |
PC Gamer (US) | 90/100 |
PC Zone | 91/100 |
Strategy Plus |
Awards | |
---|---|
Publication | Award |
GameSpot | RPG of the Year (1997) |
Computer Gaming World | Role-Playing Game of the Year (1998) |
Fallout: A Post Nuclear Role Playing Game is an open world role-playing video game developed and published by Interplay Entertainment in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of one of the long-term shelters known as Vaults who is tasked to find the Water Chip to save other dwellers from water shortage.
Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and inspired a number of sequels and spin-off games, known collectively as the Fallout series.
Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows for the player to complete tasks in multiple ways, often choosing solutions that are unconventional or even contrary to the original task, in which case the player may still be rewarded. The player's actions may ultimately dictate the ending of the game, or what future story or gameplay opportunities are available. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat. Non-combat portions of the game are typically played in real-time.