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GURPS

GURPS
GURPS 4th logo.png
GURPS Fourth Edition logo
Designer(s) Steve Jackson
Publisher(s) Steve Jackson Games
Publication date 1986 (1st and 2nd ed.), 1988 (3rd ed.), 2004 (4th ed.)
Genre(s) Universal
System(s) GURPS

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs").

GURPS won the Origins Award for Best Roleplaying Rules of 1988, and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards.

Prior to GURPS, roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were largely incompatible with one another. For example, TSR published its Dungeons & Dragons game specifically for a fantasy environment. Another game from the same company, Star Frontiers, was developed for science fiction–based role-playing. TSR produced other games for other environments, such as Gamma World (post-apocalyptic adventures), Top Secret (spies and secret agents), Gangbusters (Roaring Twenties adventures), and Boot Hill (American Old West). Each of these games was set with its own self-contained rules system, and the rules for playing each game differed greatly from one game to the next. Attempts were made in Advanced Dungeons and Dragons to allow cross-genre games using Gamma World and Boot Hill rules; however, characters could only be used in a new genre by converting their statistics. Though it was preceded by Basic Role-Playing (Chaosium, 1980) and the Hero System (Hero Games, a system that expanded to multiple genres starting in 1982),GURPS was the most commercially successfulgeneric role-playing game system to allow players to role-play in any environment they please while still using the same set of core rules. This flexibility of environment is greatly aided by the use of technology levels (or "tech-levels") that allow a campaign to be set from The Stone Age (TL-0) to the Digital Age (TL-8) or beyond.


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