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Fable II

Fable II
Fable II.jpg
Developer(s) Lionhead Studios
Publisher(s) Microsoft Game Studios
Designer(s) Peter Molyneux
Composer(s) Danny Elfman, Russell Shaw
Series Fable
Platform(s) Xbox 360
Release
  • NA: 21 October 2008
  • AU: 23 October 2008
  • EU: 24 October 2008
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 88.50%
Metacritic 89/100
Review scores
Publication Score
EGM A-
Eurogamer 10/10
Game Informer 9.25/10
GamePro 4.5/5
GameSpot 8.5/10
GamesRadar 10/10
GameTrailers 8.6/10
IGN 9.5/10
OXM (US) 9.5/10
OXM (UK) 8/10
VideoGamer.com 9/10
X-Play 5/5

Fable II is an action role-playing open world video game in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. It is the sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on 24 October 2009, titled the "Game of the Year" edition.

The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female.

There are both interactive and non-interactive cutscenes in the game. According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.

In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.

The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparkling gold "bread crumb" trail). It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.

The appearance of their dog will also mirror the player's choices and changes color depending on the player's alignments; if the player is neutral it will remain gray, being good will turn the dog's coat to golden and evil will turn it to black. There are no other animals in the game, save neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses.


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