*** Welcome to piglix ***

F-22 Interceptor

F-22 Interceptor
F-22 Interceptor
F-22 Interceptor North American box art
Developer(s) Lerner Research
Publisher(s) Electronic Arts
Designer(s) Edward Lerner
Composer(s) Michael Bartlow
Platform(s) Sega Genesis
Release date(s)
  • NA: 1991
  • EU: 1991
  • JP: February 13, 1993
Genre(s) Combat flight simulator
Mode(s) Single-player, Two-Player
Review score
Publication Score
MegaTech 90%

F-22 Interceptor is a 1991 combat flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts and Ingram Entertainment for the Sega Genesis.

The player controls one aircraft, the F-22 Raptor, throughout the game. At that time, the real aircraft was known as the YF-22 Lightning II, and had only first flown in 1990. Like LHX Attack Chopper, another flight simulator by EA, the playable aircraft had not yet been developed.

The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns: the USA, Korea, Iraq, and Russia. In each level, the player's F-22 is targeted by surface-to-air missiles, enemy aircraft, and artillery. The mission is to destroy the targets and complete the objectives using a wide range of missiles, from heat seeking missiles, precision-guided bombs, and chaffs. The aircraft is also given two cannons for engaging enemy targets.

At the end of each mission, the player is required to either land on a runway or an aircraft carrier. Sometimes in-flight refueling is needed to prevent the F-22 from crashing.

As the game progresses, the player will be able to unlock an Aces campaign, where he will face off with advanced pilots from North Korea, Iraq, Russia, and the US.


...
Wikipedia

...