Enslaved: Odyssey to the West | |
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Developer(s) | Ninja Theory |
Publisher(s) | Namco Bandai Games |
Designer(s) | Mark Davies |
Writer(s) | Alex Garland |
Composer(s) | Nitin Sawhney |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
Release |
PlayStation 3 & Xbox 360 Premium Edition PlayStation 3 & Microsoft Windows October 25, 2013 |
Genre(s) | Action-adventure, platform |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 83.66% (PS3) 82.23% (PC) 63.75% |
Metacritic | (X360) 82/100 (PS3) 80/100 (PC) 70/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
CVG | 8.7/10 |
Edge | 8/10 |
Eurogamer | 8/10 |
Game Informer | 7.0/10 |
GamePro | |
GameSpot | 8.0/10 |
GamesRadar | 8/10 |
IGN | 8.0/10 |
OPM (UK) | 8/10 |
OXM (UK) | 8.0/10 |
Pigsy's Perfect 10 | |
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Developer(s) | Ninja Theory |
Publisher(s) | Namco Bandai Games |
Designer(s) | Bruce Straley |
Composer(s) | Nitin Sawhney |
Engine | Unreal Engine |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
Release |
PlayStation 3 & Xbox 360 November 23, 2010 Premium Edition PlayStation 3 & Microsoft Windows October 22, 2013 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Enslaved: Odyssey to the West is an action-adventure platform video game developed by Ninja Theory and published by Namco Bandai Games. It was released on PlayStation 3 and Xbox 360 on October 5, October 7 and October 8, 2010 in North America, Australia, Japan and Europe respectively. A premium version, featuring all DLC, was made for Microsoft Windows and Sony PlayStation 3 and was later released on October 25, 2013.
The story is a re-imagining of the novel Journey to the West by Wu Cheng'en. Unlike the original story that was set in a fantastical version of ancient China, the game is set 150 years in a future post-apocalyptic world following a global war, with only remnants of humanity left, along with the still active war machines left over from the conflict. Like the original story however, the plot revolves around someone who forces the help and protection of a warrior, with many characters sharing the same names and roles. The game's story was written by Alex Garland, with voice talent and motion capture from Andy Serkis and Lindsey Shaw.
The player takes the role of "Monkey" in a third person perspective, using a variety of combat moves and platforming skills to overcome obstacles. In combat, Monkey utilizes a staff that doubles as both a close-combat and long range projectile weapon. The staff has two forms of long-range ammunition in the form of power cylinders: orange cylinders used for blast damage and blue cylinders used for stunning foes. Monkey can also stay stationary and charge his staff to use the same stun attack in close-combat. Enemies come in different varieties of combat mech, some of which may have shields and can only be damaged after being stunned while others cannot be stunned at all, requiring different approaches to combat. Certain mechs can also be used as weapons- Monkey can perform a finishing move on them when they are low on health, such as tearing the gun off a turret or throwing an explosive foe at other combat mechs. Other abilities of Monkey's include his force shield that can block certain amounts of damage before requiring a recharge and the "Cloud" device that manifests as a hover board that can be used to glide across the water or land at great speeds, gaining speed if it passes over blue orbs of energy littered across the area. Other than combat, the gameplay also heavily focuses on platforming where Monkey can scale and leap across the ruins throughout the game. Some areas and platforms will collapse shortly after, requiring faster scaling before potentially falling to his death.