Empires: Dawn of the Modern World | |
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North American boxart
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Developer(s) | Stainless Steel Studios |
Publisher(s) | Activision |
Designer(s) |
Rick Goodman Jon Alenson Richard Bishop |
Composer(s) | Scott Morgan Guy Whitmore |
Series | Empire Earth |
Engine | Titan |
Platform(s) | Microsoft Windows |
Release | October 22, 2003 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81% |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
CGW | |
Game Informer | 8.25/10 |
GameSpot | 8.5 |
GameSpy | 85% |
IGN | 8.8/10 |
PC Gamer (US) | 80% |
PC Zone | 8.3 |
X-Play |
Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.
Empires: Dawn of the Modern World is a real-time strategy (RTS) game in which the player guides a civilization through five historical periods, from the Middle Ages to World War II. As in many RTS titles, the player collects natural resources, erects buildings and trains and maintains a military. Players use a mouse cursor interface (or hotkeys) to direct their units, which range from crossbowmen to King Tiger tanks. A three-dimensional (3D) camera system allows the player to view the action from any perspective, including isometric and first-person angles. A mini-map is included as well.