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Rise of Nations

Rise of Nations
Rise of Nations Coverart.png
Developer(s) Big Huge Games
Publisher(s) Microsoft Game Studios
Designer(s) Brian Reynolds
Composer(s) Duane Decker
Platform(s) Microsoft Windows, OS X
Release
  • NA: May 20, 2003
  • EU: May 23, 2003
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare.Rise of Nations features 18 civilizations, playable through eight ages of world history. It is consistently ranked and considered to be one of the greatest real-time strategy games of all time.

Rise of Nations: Extended Edition is a re-release of the main game and its expansion on Steam, released on June 12, 2014. Graphical changes to the game include updated textures, lighting and water. Other changes to the game include Steamworks integration which adds cloud saves, Steam Trading Cards, achievements, Twitch integration and multiplayer with Elo ranked matches to the game. Extended Edition is developed by SkyBox Labs.

The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units within a nation's borders to suffer attrition over time, which can eventually destroy an unsupplied invasion force.


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Wikipedia

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