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El Shaddai: Ascension of the Metatron

El Shaddai Game Cover Art.png
North American cover art
Developer(s) Ignition Tokyo
Publisher(s) UTV Ignition Entertainment
Distributor(s)
Director(s) Sawaki Takeyasu
Producer(s) Kashow Oda
Masato Kimura
Designer(s) Yusuke Nakagawa
Artist(s) Sawaki Takeyasu
Writer(s) Yasushi Ohtake
Composer(s) Masato Kouda
Kento Hasegawa
Engine Gamebryo
Platform(s) PlayStation 3, Xbox 360
Release
  • JP: April 28, 2011
  • NA: August 16, 2011
  • EU: September 9, 2011
Genre(s) Action
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 79% (PS3)
77% (X360)
Metacritic 78 (PS3)
75 (X360)
Review scores
Publication Score
1UP.com B
Destructoid 8/10
Edge 8/10
Eurogamer 9/10
Game Informer 9/10
GamePro 4.5/5 stars
GameSpot 8/10
GamesRadar 8/10
GameTrailers 8.6/10
GameZone 8.5/10
IGN 5/10
Joystiq 4.5/5 stars
OPM (US) 9/10
OPM (UK) 8/10
OPM (AU) 8/10
OXM (US) 7.5/10
X-Play 3/5
Planet Xbox 360 8.8/10
Sci Fi Magazine A+
Awards
Publication Award
GameZone Best Graphics (Artistic)
1UP.com Most Daring Game (Runner-Up)

El Shaddai: Ascension of the Metatron (エルシャダイ アセンション オブ ザ メタトロン, Erushadai Asenshon obu za Metatoron?) is an action video game for the PlayStation 3 and Xbox 360 video game consoles. It is developed and published by Ignition Entertainment, a subsidiary of UTV Entertainment. The development was led by Takeyasu Sawaki, who was design lead on Devil May Cry and Ōkami. The game was released on April 28, 2011 in Japan, on August 16, 2011 in North America, and on September 9, 2011 in Europe.

El Shaddai is a third-person action game featuring platform game elements, in which players control Enoch. Enoch wears holy armor that loses its pieces as the player takes damage, although it can be restored using hearts found by breaking objects. If the player is damaged when Enoch has no armor left, they are given a small amount of time to repeatedly push buttons to repair the armor before they have to restart at the last checkpoint. Throughout the game, Enoch and the majority of his enemies utilise three weapon types, Arch, Gale and Veil, each with their own strengths and weaknesses in and outside of combat. The Arch is a swift close range weapon which can perform quick combos and allows Enoch to descend slowly whilst jumping. The Gale is a long-range weapon that fires projectiles at enemies and allows Enoch to perform dashes over large gaps. Finally, the Veil is a slow but powerful weapon that can easily damage enemies and break certain objects that the other weapons can't. Enoch can retrieve these weapons by stealing them from enemies after they have taken enough damage or by taking them from icons found during platforming sections and boss battles. These weapons dull over time, requiring Enoch to purify them to restore their power, or steal a new weapon from an enemy. After a certain point in the game, Enoch will gain the assistance of the archangel Uriel and can activate 'Overburst' mode, increasing the power of Enoch's attacks and allowing him to perform a special attack combo.


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