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Eiji Aonuma

Eiji Aonuma
Eiji Aonuma at E3 2013 (cropped headshot).jpg
Aonuma at E3 2013
Native name 青沼 英二
Born Eiji Onozuka (小野塚 英二?)
(1963-03-16) March 16, 1963 (age 54)
Nagano Prefecture, Japan
Alma mater Tokyo National University of Fine Arts and Music
Occupation Video game designer, director, producer
Employer Nintendo (1988–present)

Eiji Aonuma (Japanese: 青沼 英二(あおぬまえいじ) Hepburn: Aonuma Eiji?, born March 16, 1963) is a Japanese video game designer, director and producer, who works for Nintendo as the series producer and manager of The Legend of Zelda.

Aonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures. He graduated in 1988.

After graduating, he interviewed at Nintendo. Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work. His first projects involved graphic design, creating sprites for Nintendo Entertainment System games such as 1991's NES Open Tournament Golf. Aonuma was director of development on 1996's Marvelous: Mouhitotsu no Takarajim for the Super Nintendo Entertainment System.

In a move which Aonuma attributes to his position on the Marvelous team, Miyamoto recruited Aonuma to join the development team for the Zelda series.

He spent several years as a lead designer of The Legend of Zelda series: 1998's The Legend of Zelda: Ocarina of Time and its sequel Majora's Mask, both for the Nintendo 64; and The Wind Waker, the first Zelda game for the GameCube. After The Wind Waker, Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the Zelda series. He codeveloped The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii. He was voted Designer of the Year for his work on Twilight Princess in Electronic Gaming Monthly's 2006 1Up Network Awards. He then codeveloped a sequel to The Wind Waker for the Nintendo DS, The Legend of Zelda: Phantom Hourglass, followed by another Nintendo DS title, The Legend of Zelda: Spirit Tracks. He codeveloped Link's Crossbow Training, which is the first game to use the Wii Zapper. He has since produced The Legend of Zelda: Skyward Sword for the Wii, The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, and The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U.


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