Link's Crossbow Training | |
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European box art
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Makoto Miyanaga |
Producer(s) | Eiji Aonuma |
Composer(s) | Kenta Nagata |
Series | The Legend of Zelda |
Platform(s) | Wii |
Release |
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Genre(s) | Shooter |
Mode(s) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 69.26% (37 reviews) |
Metacritic | 68% (34 reviews) |
Review scores | |
Publication | Score |
AllGame | |
Eurogamer | 5.0/10.0 |
GameSpy | 4.0/5.0 |
IGN | 7.0/10 |
Nintendo Power | 6.5/10 |
ONM | 81% |
Link's Crossbow Training, known in Japan as Link's Bowgun Training (Japanese: リンクのボウガントレーニング Hepburn: Rinku no Bōgan Torēningu?), is a shooting video game developed and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released in North America in November 2007, in Europe and Australia in December 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.
Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. To perfect Link's crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies. After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.
Link's Crossbow Training features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit. These levels are divided into three main gameplay styles.
In some levels, Link battles bosses, most of them having weak spots that the player must hit. Link's Crossbow Training has a multiplayer mode, where players take turns competing for the highest score.