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Earth 2160

Earth 2160
Earth2160box.JPG
Developer(s) Reality Pump Studios
Publisher(s) Zuxxez Entertainment & Deep Silver (Europe),
Midway Games (NA),
TopWare Interactive (Poland)
Designer(s) Reality Pump Studios
Series [*]
Platform(s) Microsoft Windows,
Linux
Release June 2005 (Germany, Poland, Russia),
September 2005 (rest of Europe),
November 2005 (NA),
April 1, 2006 (Steam),
February 16, 2016 (SteamOS)
Genre(s) Real time strategy
Mode(s) Single player, Multiplayer

Earth 2160 is a real time strategy (RTS) computer game, the third in the "Earth" series and developed by Reality Pump studios. It is a direct sequel to Earth 2150. The release of the game was staggered, originally published in Russia, Germany and Poland in June 2005, it was then released in the rest of Europe in September 2005 with North America receiving the latest release of the game November 2005. It was also released on Valve Corporation's Steam platform in April 2006, and later from Good Old Games in 2009. The game continues the dystopic themes of the previous Earth games, and is set in numerous locales throughout the solar system.

Earth 2160 follows the progress of the factions, the United Civilized States, the Eurasian Dynasty and the Lunar Corporation, who, after escaping the doomed Earth, headed for Mars. After a time of relative peace and recovery, the factions once again come to blows, with a fourth faction of extraterrestrial nature, named the Morphidians, coming into play. Just a few thousand humans were specifically chosen for the evacuation of Earth, and as such manpower and resources are limited. Upon reaching Mars, the factions set about completing the difficult and lengthy task of terraforming the planet independently of one another. As the game begins the process appears to be far from completion.

There are a total of four playable factions in Earth 2160. Each faction has a unique method of constructing bases, as will be explained below.

The United Civilized States (UCS) are the evolution of a former expansion of the United States across the Americas. The UCS was previously a huge makeup of hedonistic, advanced humans who used robots and machines to accomplish any unpleasant tasks and jobs; however, whilst the ED and LC evacuation ships arrive safely at Mars and begin colonization, the UCS evacuation ship, the Phoenix, inexplicably goes missing during the journey. Theories concerning its disappearance range from destruction by a meteor swarm, to the human overlords making the mistake of allocating too much power to the machines and, during the journey to Mars, in a move much akin to HAL 9000's the few humans remaining were exterminated by the machines they created. Major Michael Falkner of the ED personally believes that the ship was sucked into a black hole "or something like that, anyway". It is revealed during the UCS campaign that the Captain of the Phoenix, an AI, has kept the ship in orbit and the humans in stasis, waiting for the wars in the Solar System between the ED and LC to end. The UCS's backbone forces are its robot mechs and colossal airborne ships. During the campaign, human forces under the rogue LC commander Heldin Ariah stumble across the derelict UCS evacuation ship and are able to command the robots in their fight against the Morphidian Aliens. The UCS structures initially serve almost no function at first but may be upgraded with a series of add-on structures that enhance unit production, armament, and resource collection. UCS mechs are effective against most things except for ED tanks.


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