Driver: Parallel Lines | |
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Original Atari cover for all regions
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Developer(s) | Reflections Interactive |
Publisher(s) |
Atari (PS2, Xbox) Ubisoft (Wii, PC) |
Distributor(s) | Electronic Arts (South America) |
Designer(s) | Gareth Edmondson (Reflections Interactive) Ken Allen (Atari) |
Series | Driver |
Platform(s) | PlayStation 2, Xbox, Microsoft Windows, Wii |
Release |
PlayStation 2
Microsoft Windows & Wii
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Genre(s) | Racing, third-person shooter, action-adventure |
Mode(s) | Single-player |
Review scores | ||||
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Publication | Score | |||
PC | PS2 | Wii | Xbox | |
Edge | N/A | 7/10 | N/A | 7/10 |
EGM | N/A | 7.67/10 | N/A | 7.67/10 |
Eurogamer | N/A | 6/10 | 6/10 | N/A |
Game Informer | N/A | 6.75/10 | N/A | 6.75/10 |
GameSpot | 5.5/10 | 6.5/10 | 5.5/10 | 6.5/10 |
GameSpy | N/A | |||
GameTrailers | N/A | 5/10 | N/A | 5/10 |
GameZone | N/A | 6.5/10 | N/A | N/A |
IGN | N/A | 7.2/10 | 5.9/10 | 7.2/10 |
Nintendo Power | N/A | N/A | 5/10 | N/A |
OPM (US) | N/A | N/A | N/A | |
OXM (US) | N/A | N/A | N/A | 7/10 |
PC Gamer (US) | 76% | N/A | N/A | N/A |
Entertainment Weekly | N/A | B | N/A | B |
The Sydney Morning Herald | N/A | N/A | ||
Aggregate score | ||||
Metacritic | 61/100 | 69/100 | 59/100 | 69/100 |
Driver: Parallel Lines is the fourth installment in the Driver video game series. It is a departure from previous titles in the series that focused on multiple cities, as the game takes place in New York City, within the periods of 1978 and 2006. It is also the only title not to involve undercover cop, John Tanner, but instead focuses on a get-away driver named T.K., who seeks revenge on a gang he worked with during his youth, after they framed him for the murder of a drug lord they held for ransom. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game, while the game is more open-ended than previous titles. It was released in March 2006 on the PlayStation 2 and Xbox by Atari, and on the Wii and Microsoft Windows in June 2007 by Ubisoft.
Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto - visible blood when someone is shot, an "Auto-aim" feature (with manual aim also available), a money system, fully modifiable vehicles (with a test track to test out upgraded vehicles), and environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air). A new felony system is incorporated in Parallel Lines, which can differentiate between personal felony and felony "attached" to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle, the player can suspend their wanted level by losing the police and entering a "clean" car, though it can be reactivated if they spend too much time in the sight of a police officer, who will eventually recognize the player as "wanted." The same principle applies to out-of-car activities such as weapon use, in which players can holster their weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar is replaced with a "stars" system, similar to that of Grand Theft Auto, which light up when the player attracts police attention. Like Grand Theft Auto, the game features fictional, yet distinct styles of vehicles based upon real automobiles that were in use within New York between the two periods.