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Drakengard 2

Drakengard 2
Drakengard 2 Coverart.png
Developer(s) Cavia
Publisher(s)
Director(s) Akira Yasui
Producer(s) Takamasa Shiba
Artist(s) Kimihiko Fujisaka
Taro Hasegawa
Writer(s) Sawako Natori
Fuminori Ishikawa
Composer(s) Ryoki Matsumoto
Aoi Yoshiki
Series Drakengard
Platform(s) PlayStation 2
Release date(s)
  • JP: June 16, 2005
  • NA: February 14, 2006
  • EU: March 3, 2006
  • AU: March 9, 2006
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 58/100
Review scores
Publication Score
1UP.com D+
Eurogamer 6/10
Famitsu 30/40
GameSpot 7/10
GameTrailers 6.2/10
IGN 6.3/10
VideoGamer.com 5/10

Drakengard 2 is an action role-playing video game developed by Cavia and published by Square Enix exclusively for the PlayStation 2. It is the second entry in the Drakengard series and a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world.

Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and RPG game mechanics. The previous game's producer, writer and character designer returned to their respective roles. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story. The game sold 206,000 copies by the end of 2005. Western reviews praised the story, but gave mixed opinions about the graphics and widely criticized the gameplay. A spin-off from the series, Nier, was released in 2010, while a third entry in the series, Drakengard 3, was released in December 2013 in Japan and May 2014 in North America and Europe.

As with the original Drakengard, the game is split into chapters and subdivided into ground-based and airborne missions. The story of the game dictates which missions come when during the initial playthrough and how they play out, though as the player progresses, new remixed versions of the various playable levels called "free missions" are unlocked, which allow the player to go through the missions with the story elements removed. The player can jump between the game world's self-contained areas via a world map unlocked after the first chapter. In between the various chapters and missions, the player builds up their characters using experience points earned in battle: the characters' weapons and abilities, and the abilities of the player's dragon, can be gradually improved. The player's view of the world is through a fixed camera, which tracks the player's progress across the player area. Collectables in the form of weapons and items such as armor and health points and items needed to progress within the level are also available for the player to seek out. The game features Normal, Hard, and Expert difficulty levels, and there are multiple weapons and items to collect throughout the levels.


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