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Drakengard (video game)

Drakengard
Drakengard US Cover art.png
Developer(s) Cavia
Macrospace (Mobile)
Publisher(s)
Director(s) Yoko Taro
Producer(s) Takamasa Shiba
Takuya Iwasaki
Designer(s) Hiroaki Kotake
Programmer(s) Yosuke Saito
Artist(s) Kimihiko Fujisaka
Writer(s) Yoko Taro
Sawako Natori
Composer(s) Nobuyoshi Sano
Takayuki Aihara
Series Drakengard
Platform(s) PlayStation 2, Vodafone
Release PlayStation 2
  • JP: September 11, 2003
  • NA: March 2, 2004
  • PAL: May 21, 2004
Vodafone
  • PAL: August 2004
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 63/100
Review scores
Publication Score
CVG 8/10
Edge 8/10
Famitsu 29/40
Game Informer 7.5/10
GameSpot 7/10
IGN 7.9/10
PSM 6/10
VideoGamer.com 6/10

Drakengard, known as Drag-On Dragoon (Japanese: ドラッグ オン ドラグーン, Hepburn: Doraggu on doragūn) in Japan, is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. A Europe-exclusive mobile adaptation was developed by Macrospace and published by Square Enix for Vodafone devices in August 2004.

The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus. As they journey together, they join with Hierarch Verdelet on a quest to prevent the Empire from destroying magical seals that keep the world in balance: Furiae acts as the central seal, and her death will drop the world into chaos.

Takamasa Shiba and Takuya Iwasaki conceived the game as a hybrid between the popular Dynasty Warriors series and Namco's aerial combat game Ace Combat. It was Shiba's first project as a producer. The dark story was created by director Yoko Taro and Sawako Natori, who wrote the majority of the script. The music was written by Nobuyoshi Sano and Takayuki Aihara. Drakengard sold well in Japan and received mixed to positive reviews in the west: reviewers praised the game's story and music, but were mixed about the graphics and criticized the gameplay for being repetitive.


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