Dragon Wars | |
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Box art
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Developer(s) |
Interplay Entertainment Kemco (NES Version) |
Publisher(s) | Activision |
Designer(s) | Rebecca Heineman |
Engine | enhanced version of The Bard's Tale game engine |
Platform(s) | Amiga, Apple II, Apple IIGS, C64, Nintendo Family Computer, Tandy and DOS, NEC PC-9801, Sharp X68000 |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Entertainment in 1989, and distributed by Activision.
The player starts the game with a party of four characters, who can be either the default characters or ones created by the player. Alternatively, the player may import characters from The Bard's Tale trilogy into Dragon Wars. During the game, the seven character slots can be filled with any combination of the starting characters, recruited characters, and summoned creatures.
The story from the back of the original box:
The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars.
Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun — a place where the streets are paved with gold and no one wants for anything.
However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting.
Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.
During the initial design process for Bard's Tale III: Thief of Fate, one of the designers came up with a list of enhancements and improvements for the game. With the possibility that Interplay would soon be parting ways with Electronic Arts, it was decided to save these for a future game and stick closer to the original engine, though the auto-mapping feature did make it into Bard's Tale III.