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Dragon Age: Origins

Dragon Age: Origins
Dragon Age Origins cover.png
Developer(s) BioWare
Publisher(s) Electronic Arts
Director(s) Dan Tudge
Producer(s) Mark Darrah
Dan Tudge
Designer(s) Brent Knowles
Mike Laidlaw
James Ohlen
Programmer(s) Ross Gardner
Artist(s) Dean Andersen
Writer(s) David Gaider
Composer(s) Inon Zur
Series Dragon Age
Engine Eclipse Engine
Platform(s) Microsoft Windows
OS X
PlayStation 3
Xbox 360
Release date(s)
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 90.50%
(X360) 86.85%
(PS3) 86.28%
Metacritic (PC) 91/100
(PS3) 87/100
(X360) 86/100
Review scores
Publication Score
Game Informer 9/10
Game Revolution A-
GameSpot 9.5/10
GameSpy 4.5/5 stars
GamesRadar 4.5/5 stars
Giant Bomb 5/5 stars
IGN 8.7/10
VideoGamer.com 8/10

Dragon Age: Origins is a role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise, and was released for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2009, and for OS X in December 2009. Edge of Reality developed the game's console versions.

Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against demonic forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion, know as the "Blight". The game is played from a third-person perspective that can be shifted to top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay and accompany the player throughout the game.

BioWare described Dragon Age: Origins as a "dark heroic fantasy" set in a unique world, and a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. Its setting was inspired by The Lord of the Rings and A Song of Ice & Fire, and was described by BioWare as a mix between high fantasy and low fantasy. Development of the game began in 2002, and lasted over six years. BioWare employed more than 144 voice-actors, and hired Inon Zur to compose the game's music.


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