Low fantasy is a subgenre of fantasy fiction involving "nonrational happenings that are without causality or rationality because they occur in the rational world where such things are not supposed to occur." Low fantasy stories are usually set in a fictional but rational world, and are contrasted with high fantasy stories, which take place in a completely fictional fantasy world setting with its own set of rules and physical laws.
Low fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in realistic environments with elements of the fantastical. Sometimes there are just enough fantastical elements to make ambiguous the boundary between what is real and what is purely psychological or supernatural. The word "low" refers to the level of prominence of traditional fantasy elements within the work, and is not any sort of remark on the work's quality.
Role-playing games use a different definition of the genre, defining it as closer to realism than to mythic in scope. This can mean that some works, for example Robert E. Howard's Conan the Barbarian series, can be high fantasy in literary terms but low fantasy in gaming terms; while with other works, such as the TV series Supernatural, the opposite is true.
Fantasy fiction developed out of fairy tales in the nineteenth century. Early nineteenth century scholarship into folklore led to fantasy fiction dominating Victorian children's literature. The genre diverged into the two subgenres, high and low fantasy, after the Edwardian era. Low fantasy itself diverged into further subgenres in the twentieth century. The forms of low fantasy include personified animals, personified toys (including The Indian in the Cupboard and The Doll's House; building on the earlier The Adventures of Pinocchio), comic fantasies of exaggerated character traits and altered physics (including and The Borrowers), magical powers, supernatural elements and time slips.