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Donkey Kong Jr.

Donkey Kong Jr.
Donkey Kong Jr. (arcade game).png
Developer(s) Nintendo Research & Development 1 (original)
Atari
Coleco
Publisher(s) Nintendo
Distributor(s)
Director(s) Shigeru Miyamoto
Producer(s) Gunpei Yokoi
Artist(s) Shigeru Miyamoto
Yoshio Sakamoto
Composer(s) Yukio Kaneoka
Series Donkey Kong
Platform(s) Arcade, Other
Release date(s)
  • JP: August 1, 1982
  • NA: August 20, 1982
  • EU: June 15, 1987
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system Main CPU: Zilog Z80 (at 3.072 MHz)
Sound CPU: I8035 (at 400 kHz)
Sound chips: DAC (at 400 kHz), samples (at 400 kHz)
Display Raster, 224 × 256, vertical orientation

Donkey Kong Jr. (ドンキーコングJR. Donkī Kongu Junia?) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior or abbreviated as DK Jr., is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a Nintendo video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior's father as the villain.

Mario, who originally appeared in Donkey Kong, has captured Donkey Kong and placed him in a cage as punishment for kidnapping his girlfriend Pauline. Donkey Kong Jr. must rescue his father from Mario by working his way through a series of four screens. Mario attempts to stop DK Jr. by releasing animals and putting obstacles in his way. When DK Jr. succeeds on the last screen, Donkey Kong is freed and kicks Mario into the distance, leaving him to an unknown fate; the game then begins again at a higher difficulty level.

Like its Donkey Kong predecessor, Donkey Kong Jr. is an arcade-style platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include "Snapjaws," which resemble bear traps with eyes; bird-like creatures called "Nitpickers," some of which can attack by dropping eggs; and "Sparks" that roam across the wiring in one of Mario's hideouts. DK Jr. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen.


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