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Donkey Kong (video game)

Donkey Kong
Donkey Kong arcade at the QuakeCon 2005.png
Small model based on original arcade cabinet
Developer(s) Nintendo Research & Development 1
Publisher(s) Nintendo
Director(s) Shigeru Miyamoto
Producer(s) Gunpei Yokoi
Designer(s) Shigeru Miyamoto
Gunpei Yokoi
Composer(s) Yukio Kaneoka
Series Donkey Kong
Mario
Platform(s) Arcade (original)
Amstrad CPC, Apple II, Atari 8-bit, Atari 2600, Atari 7800, ColecoVision, C64, Intellivision, MSX, NES, PC booter, TI-99/4a, VIC-20, ZX Spectrum, Game Boy Advance
Release date(s)
Genre(s) Platformer
Mode(s) 1-2 players alternating
Cabinet Upright, mini, and cocktail
Arcade system Radar Scope
CPU Main: Z80 @ 3.072 MHz
Sound: i8035 @ 400 kHz
Sound DAC @ 400 kHz,
Samples @ 400 kHz
Display Raster monitor (vertical),
224×256 resolution,
256 out of 768 colors

Donkey Kong (Japanese: ドンキーコング Hepburn: Donkī Kongu?) is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important titles from the Golden Age of Video Arcade Games, and is one of the most popular arcade games of all time.

The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay.


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