Dissidia Final Fantasy | |
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North American box art featuring the protagonists from the first ten Final Fantasy games
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Director(s) | Takeshi Arakawa |
Producer(s) | Yoshinori Kitase |
Designer(s) | Mitsunori Takahashi |
Programmer(s) | Ryuji Ikeda |
Artist(s) | Takayuki Odachi |
Writer(s) | Daisuke Watanabe |
Composer(s) | Takeharu Ishimoto |
Series | Final Fantasy |
Platform(s) | PlayStation Portable |
Release date(s) |
Universal Tuning
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Genre(s) |
Action role-playing game Fighting game |
Mode(s) | Single-player, two-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
1UP.com | A- |
Eurogamer | 8/10 |
Famitsu | 36 of 40 |
Game Informer | 6.5/10 (Second Opinion: 6.5) |
GameSpot | 8.5/10 |
GamesTM | 8/10 |
GameTrailers | 8.7/10 |
IGN | 8.9/10 |
X-Play |
Dissidia Final Fantasy (ディシディア ファイナルファンタジー Dishidia Fainaru Fantajī?) is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten Final Fantasy games, in their journey. The game's English and international versions also give access to other features such an arcade mode.
Dissidia originated from Kingdom Hearts director Tetsuya Nomura's desire to create a spin-off for the franchise, but it was changed to the Final Fantasy series. Besides designing the characters, Nomura worked with the Square staff with the desire to make it appealing to Western players. Dissidia was well received commercially and critically, with positive reviews and sales of over 1.8 million. A follow-up titled Dissidia 012 Final Fantasy was released in March 2011, and features several new characters and gameplay features.
Dissidia Final Fantasy's genre has been described as "dramatic progressive action" and its graphics are in three dimensions. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment.