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Desert of Desolation

Pharaoh
A dusky-skinned, faceless man wearing an Egyptian headdress stands before a mist-covered pyramid on a moonlight night.
The cover of the Pharaoh module, with art by Jim Holloway. The artwork depicts the ghostly pharaoh Amun-Re motioning towards his tomb.
Code I3-5
Rules required Advanced Dungeons & Dragons 1st edition
Character levels 5–7
Authors Tracy & Laura Hickman
First published 1983
Linked modules
I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14

Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.

Each module is an Egyptian-styled adventure. The individual modules were well received by critics at the time of their release, and the compilation garnered accolades in the early 2000s.

Pharaoh is an Egyptian-styled adventure that includes a pyramid map and a trap-filled maze. In Pharaoh, the player characters (PCs) are driven into the desert for a crime they did not commit. The characters journey to the sunken city of Pazar and from there must travel to the haunted tomb of an ancient pharaoh. While in the desert, the characters encounter the spirit of Amun-Re, a pharaoh cursed to wander the desert until his tomb is robbed. Amun-Re begs the PCs to remove his staff of ruling and Star Gem from his tomb to break his curse. The tomb was built to be thief-proof and has so far lived up to its reputation. While in Amun-Re's pyramid, the characters can use an item called the dome of flight to control or reverse gravity; carelessness can cause them to fall upwards. The palm trees in this room bear exploding fruit. The characters also encounter a maze with numerous traps. The module contains wilderness maps, and a number of smaller adventures as well.

In Oasis of the White Palm, the PCs arrive at the Oasis of the White Palm, which is on the brink of turmoil. Shadalah, who is to be the bride of the sheikh's eldest son, has been kidnapped. The sheikh believes her to be held by his enemies somewhere in the oasis. The PCs must solve the mystery before they can progress further. Once the characters make the contacts they need at the oasis, they continue to the temple of Set and the crypt of Badr al-Mosak, and the adventure concludes in the city of Phoenix; there, the PCs must obtain the three Star Gems (the one from Amun-Re's tomb in the previous adventure and two more introduced here) and free the djinni if they plan to move on to the next module. The Oasis of the White Palm module contains wilderness maps, and also includes a number of smaller adventures.


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