Descent | |
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PC Cover art
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Developer(s) |
Parallax Software Interplay Productions G1M2 (WiiWare) |
Publisher(s) | Interplay Productions Mac Play (Mac OS) Soft Bank (PlayStation: Japan) |
Designer(s) | Mike Kulas Matt Toschlog |
Composer(s) | Allister Brimble (Mac OS), Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles |
Platform(s) | PC (MS-DOS), Mac OS, Acorn Archimedes, PlayStation, PC-98 |
Release |
MS-DOS Mac OS
Steam February 13, 2014 |
Genre(s) | First-person shooter, shoot 'em up |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 80.00% (PC) 70.00% (PS1) |
Review scores | |
Publication | Score |
CGW | |
EGM | 7.375/10 (PS1) |
GameSpot | 8/10 (PC) |
PC Gamer (US) | 96% |
Maximum | (PS1) |
Next Generation | (PS1) |
PC Magazine | |
Macworld |
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1995. The game features six degrees of freedom gameplay and was followed by several expansion packs, as well as a 1996 port to the PlayStation. Ports were also announced for the Sega Saturn and Panasonic M2, but these were later cancelled. The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC.
Descent spawned two direct sequels: Descent II in 1996 and Descent 3 in 1999. On April 10, 2015, a prequel titled Descent: Underground was successfully funded on Kickstarter, raising over $600,000 USD through crowdfunding the expected ship date for the rebooting of the Descent franchise is fall of 2018 on PC, Mac, Linux, XBox1 and PS4.
On March 12, 2016 Matt Toschlog and Mike Kulas (designers of the original Descent games) successfully funded Overload on Kickstarter, describing it as a 'spiritual successor' to the Descent series. The game has entered development and is slated for a 2018 summer release.
The game requires the player to navigate labyrinthine mines while fighting virus-infected robots. The player is given the clear objective to find and destroy each mine's reactor core and escape before the mine is destroyed by the meltdown. For two levels (one for the shareware version), the reactor core is replaced with a boss, changing the objective that the player must destroy the boss in order to trigger the meltdown and escape before the mine blows up. To obtain access to the reactor, the player must collect the blue, yellow, and/or red access keys for each level, which are required to open doors. As an optional objective, the player can also choose to rescue PTMC workers who were taken hostage by the infected robots.