Descent II | |
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CD cover
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Developer(s) |
Parallax Software Interplay Productions (Mac OS) |
Publisher(s) |
Interplay Productions Mac Play (Mac OS) |
Designer(s) | Mike Kulas Matt Toschlog |
Series | [*] |
Platform(s) | PC (MS-DOS), Mac OS, Acorn Archimedes, AmigaOS4, PlayStation |
Release |
MS-DOS Mac OS
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Genre(s) | First-person shooter, shoot 'em up |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
GameSpot | 9.2/10 |
Maximum | |
PC Gamer | 88% |
PC Magazine |
Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions. It is the second game in the Descent video game series and a sequel to the original Descent. Unlike standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move in any 3D direction. The original soundtrack features industrial metal contributed by notable musicians such as Type O Negative, Ogre and Mark Walk of Skinny Puppy, and Brian Luzietti. The game received very positive reviews from video game critics. A sequel, Descent 3, was released in 1999.
As of December 2015[update], Descent II had been withdrawn from sale via Good Old Games and Steam due to a dispute between Parallax Software and publisher Interplay.
Like its predecessor Descent, Descent II is a six degrees of freedom shooter wherein the player controls a flying ship from a first-person perspective in zero-gravity. It is differentiated from standard first-person shooters in that it allows the player to move and rotate in any 3D direction. Specifically, the player is free to move forward/backward, up/down, left/right, and rotate in three perpendicular axes, often termed pitch, yaw, and roll. Aboard the ship, the player can shoot enemies and fire flares to explore darkened areas.