Demon's Souls | |
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North American boxart
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Developer(s) | FromSoftware |
Publisher(s) | |
Director(s) | Hidetaka Miyazaki |
Producer(s) | Masanori Takeuchi Takeshi Kajii |
Programmer(s) | Jun Ito |
Artist(s) | Makoto Satoh Masato Miyazaki Hisao Yamada |
Composer(s) | Shunsuke Kida |
Series | Souls |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
1UP.com | A |
Edge | 9/10 |
Eurogamer | 9/10 |
Famitsu | 29/40 |
Game Informer | 9/10 |
GamePro | |
GameSpot | 9/10 |
GamesRadar | 9/10 |
GameTrailers | 8.9/10 |
GameZone | 9.4/10 |
IGN | 9.4/10 |
OPM (US) | 8/10 |
PALGN | 9/10 |
VideoGamer.com | 9/10 |
Dengeki PlayStation | 353/400 |
Demon's Souls (デモンズソウル? Demonzu Souru) is an action role-playing video game developed by FromSoftware for the PlayStation 3 video game console. It was published in Japan by Sony Computer Entertainment in February 2009, in North America by Atlus USA in October 2009, and in Australia and Europe by Namco Bandai Games in June 2010. It was the first installment in the Souls series of games created by game director Hidetaka Miyazaki, and was produced under supervision by Sony's Japan Studio.
Set in a dark fantasy world, players take control of a hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. The game was described as a spiritual successor to the King's Field series of games, while at the same time being described as a separate entity from it. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations, with a heavy emphasis on challenging combat. It has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' single-player game worlds, as well as joining other players in their world to assist and/or kill them.
Upon its release, Demon's Souls was met with acclaim from critics, winning numerous awards. The game was praised for its dark fantasy art design, variation in combat choice and integrated online interactions, and its high difficulty level, with many critics noting it as a genuine challenge. The game Dark Souls, which itself spawned two sequels, is a spiritual successor to Demon's Souls, and was also one of the primary inspirations for Bloodborne.