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Dead State

Dead State
Dead State logo.jpg
Dead State game logo
Developer(s) DoubleBear Productions
Iron Tower Studios
Publisher(s) DoubleBear Productions
Producer(s) Christina Ramey
Designer(s) Brian Mitsoda
Annie Mitsoda
Programmer(s) Nick Skolozdra
Jonathan Chan
Artist(s) Oscar Velzi
Writer(s) Brian Mitsoda
Annie Mitsoda
Composer(s) Lena Chappelle
Engine Torque 3D
Platform(s) Microsoft Windows
Release date(s)
  • WW: December 4, 2014 (2014-12-04)

Reanimated
  • WW: May 13, 2015 (2015-05-13)
Genre(s) Role-playing
Mode(s) Single-player

Dead State is a turn-based role-playing video game developed by DoubleBear Productions and Iron Tower Studios set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas.Dead State was released in December 2014 after having been in Early Access since spring of that year. DoubleBear Productions continued to work on the title and in May 2015 released an "enhanced edition" which changed the name to Dead State: Reanimated.

Dead State splits its time between scavenging - where the player explores the environment for food, fuel, luxury items, medical supplies, and antibiotics - and base management back at the Shelter - assigning jobs, building upgrades, creating items, and interacting with fellow survivors. Standard action in Dead State is in real-time, switching into turn-based mode when combat initiates.

Character Creation consists of two stages. Initially, the player chooses their character's gender, 3D appearance, portrait (either from a pre-generated list, uploading an image, or using the custom portrait generator), and name. After this, the player has a choice of either selecting an archetype that fits a certain play style, or distributing character points manually.

Players are able to advance their skills and stats not by killing creatures, but by completing various goals, such as investigating areas, collecting a certain amount of food, resolving a conflict, and so on. Ally characters gain 1 skill point for each day they're at the Shelter, which are automatically distributed based on their preset character personalities. While the player is unable to distribute their points, for some allies, they are able to influence the development of some ally characters based upon their actions.

The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200. Experience can still be gained and is used to learn more skills or buy consumable items throughout the game.

Combat in Dead State is fully turn-based, utilizing an Action Point system that draws from a character's Agility stat, and relies on character initiative to determine turn order. It also employs a "Line of Sight" scenario - if no allies or enemies can see each other, they do not appear on the map. Once one is sighted, they appear - but combat does not initiate until the enemy either detects the player or an ally, or the player manually initiates combat.


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